AI Insights · Timothy · June 2021
Top 5 Boxing Games Performance in Qatar Q2 2021
Discover how the top 5 boxing games performed in Qatar during Q2 2021, with insights on weekly downloads, revenue, and active users.
Throughout the second quarter of 2021, the top 5 boxing games on a unified platform in Qatar displayed varied performance metrics in terms of weekly downloads, revenue, and active users. Here’s a detailed look at each game’s performance based on data from Sensor Tower.
Slap Kings from Lion Studios saw a gradual increase in weekly revenue, peaking at around $153 in the week of June 21. Weekly downloads started strong at 576 but declined to 255 by the end of June. Active users also saw a decline from 2.1K to 1.2K over the quarter.
I, The One — Fun Fighting Game by CASUAL AZUR GAMES experienced a notable revenue jump to $34 in the week of June 21. Downloads fluctuated, starting at 626 and ending at 409. Active users showed a rise from 1.4K to 1.4K, peaking mid-quarter at 1.8K.
Bad Girls Wrestling Game from Fighting Arena had consistent downloads, starting at 466 and stabilizing around the 240 mark towards the end of June. Active users decreased from 1.5K to 1K over the quarter.
Gang Boxing Arena, another title from CASUAL AZUR GAMES, maintained steady downloads, peaking at 349 in mid-April but ending the quarter at 129. Active users showed a similar trend, peaking at 605 in April and ending at 396.
Gym Heros: Fighting Game by Fighting Arena had a consistent download rate, starting at 280 and ending at 173. Active users remained relatively stable, starting at 2.7K and ending slightly lower at 2K.
For more detailed insights and trends, visit Sensor Tower.